Usb Joystick Software

HID Related Specifications and Tools

Universal Serial Bus (USB) is an industry standard that establishes specifications for cables and connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad variety of USB hardware exists, including eleven different connectors, of which USB-C is the most recent.

Easy to use USB Joystick Interfaces DIY and OEM paradise: connect buttons, potentiometers, sensors, rotary encoders, switches to any computer. Plug and play at its best. Professional steering system for racing simulators Force feedback system - reliable, realistic, well respected by top drivers in motorsport and gaming industry. This software allows you to control most features inside your HuddleCamHD camera. It utilizes the camera’s VISCA over USB capabilities, giving you a reliable connection for controlling your camera(s) over the same USB cable used for video. Application Feature List: Pan, Tilt and Zoom Controls. Includes individual speed adjustments. Furthermore, additional software may be needed to configure the button options. Most manufacturers allow you to download the latest drivers for game controllers. See our listing of input device manufacturers; Setup joystick or gamepad and installing software. Connect the joystick or gamepad to an available USB port on the computer. The joystick manufacturer may also provide a calibration and button test tool in the supplied software package. It is usually recommended, but not required, that you calibrate your joystick using this tool instead of the built-in Windows tool, since the manufacturer's tool will probably contain extra features or settings.

Usb Joystick Software

Device Class Definition HID

The Device Class Definition for HID 1.11 is intended to supplement the USB Specification and provide HID manufacturers with the information necessary to build USB-compatible devices. It also specifies how the HID class driver should extract data from USB devices. The primary and underlying goals of the HID class definition are to:

  • be as compact as possible to save device data space
  • allow the software application to skip unknown information
  • be extensible and robust
  • support nesting and collections
  • be self-describing to allow generic software applications

HID Usage Tables

The HID Usage Tables 1.21 document defines constants that can be interpreted by an application to identify the purpose and meaning of a data field in a HID report.

Usages are also used to define the meaning of groups of related data items. This is accomplished by the hierarchical assignment of usage information to collections.

Usages identify the purpose of a collection and the items it contains. Each Input, Output, Feature, and/or Collection data item within a Collection item can be assigned a purpose with its own usage item. Usages assigned to a collection apply to the items within the collection.

The HID Usage Tables document contains extensions to the tables defined in the USB Device Class Definition for Human Interface Devices. All usages pages, except the Keyboard table, are replicated in the Usage Table document. The Usage Table document identifies the extensions to the Keyboard usage table.

Usb joystick software

Note: For keyboards, look at the usage table sections in both the HID Specification and the HID Usage Table document!

Approved Usage Table Review Requests

The following HID Usage Table Review Requests have been approved for implementation by the USB Device Working Group HID Committee. These Review requests assign enumeration values and recommended meaning to new Usages allocated after the publication of the HID Usage Tables v1.21. Please note that the creation of a new Usage does not imply support for that Usage by any USB HID Host vendor. Integrated Usage Table Review Requests.

Generic Usb Joystick Software

Review Request 99: Voice Dictation Usage64.26 KB
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Download Usb Joystick Software For Pc

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Usb Joystick Pc Software

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Typical Joystick Layout
Typical Gamepad Layout
When you select a Joystick type from the Tools > USB Type menu, the Teensybecomes a USB joystick (or gamepad) which supports these features:
  • 32: Buttons
  • 6: Axis (X, Y, Z, Rotate Z, Left Slider, Right Slider)
  • 1: Hat Switch

Basic Usage

To send button actions, just use Joystick.button, with the button number to change (1 to 32), and either pressed (1) or not pressed (0).There are six functions to control the Joystick's 6 axes. Each takes a number from 0 to1023, where 512 is the center or resting position.The hat switch can be moved in 45 degree increments. Use -1 to return the hat to center resting position.

Testing

A test program can be found inFile > Examples > Teensy > USB_Joystick > Complete. The testexpects six voltages on analog inputs 0 to 5, and buttons on 0 to 15 (for Teensy)or 0 to 31 (for Teensy++). The buttons has the input pullup pin mode, so it's okto just connect a button from the pin to ground.

The simplest test is the Windows Game Controllers Control Panel. To open it,search for 'joy.cpl' in the start menu.

Select 'Teensy Keyboard/Mouse/Joystick'and click 'Properties'.

The properties page shows all of your joystick's controls, which updateas you move or press buttons. This window is very helpful for testingyour code!

Precision Timing

Normally each function you use causes a USB packet to be sent to your computer,with the new Joystick position and buttons state. If you wish to have controlover when the USB packets are transmitted, you can enable manual send mode.When manual send mode is active, Joystick's USB packets are only transmittedwhen you call this send_now() function.If you want 2 buttons to be pressed at exactly the same instant, or a buttonpress to occur exactly as you change the X and Y asix to a specific position,send_now() gives you complete control. You can turn manual mode on and off,as needed, or just leave manual mode active and always use send_now().

Example Program

File > Examples > Teensy > USB_Joystick > Basic.

Customizing

Kenton Hamaluik wrote a guide to making a custom Joystickon Teensy 3.0.

Some work has been done to create a alternate joystick with 23 axes, 128 buttons and 4 hat switches. Not all software can use so many inputs. If you try this, please comment on the forum with your results.