GTA Underground 2 Download full pc GTA Underground 2: is a fixtional ciry in Rockstar Games' video games serios Grand Therft Auto, babased primarilly on several major cites including New York City. There Have Been Diffrent Incarnations of the city that have appeared in various generation of the serios. Gta 2 underground este gata sa fie jucat si promite multa actiune si distractie.
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GTA Vice City UndergroundSystem Requirements
Grand Theft Auto800Mhz Pantinum Athlon III
Grand Theft Auto8 Speed CD/DVD Drive
Grand Theft Auto1GB Free Hard Disk Space
Grand Theft Auto32MB Video Card With Directx Compatible Drivers
Grand Theft Auto128MB Of Ram
Grand Theft AutoSound Card With Directx Compatible Drivers
Grand Theft AutoDirectX 9.0
Grand Theft AutoKeyboard And Mouse
Grand Theft AutoWindows 98/ME/2000/XP
Pc Game Information :
Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around psychotic Mafia hitman Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features 'open-world' gameplay that gives the player more control over their playing experience.
Upon its release, Vice City became the best-selling video game of 2002. In July 2006, Vice City was the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully Western title on the list. Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City.
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The car-racing genre is dead. A bold statement you might think, and perhaps a trifle premature, but the omens are definitely there. Pure racing games are being pushed aside by a new breed of driving/action games, ones that offer gamers a lot more than just looping strips of tarmac. TOCA Race Driver, GTA, Midnight Club... The list goes on, and now the world's biggest publisher has weighed in with its newest offering.
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Need For Speed Underground 2 takes the formula of the first game (illegal street racing and boy racer-ish car tuning), and adds a drive-anywhere city, resulting in a mixture of freeform exploration and non-linear racing that's sure to get GTA fans thinking.
'The game is all about discovering the tuner culture,' says executive producer Chuck Osieja. 'You have to explore the city to find out where the races are, how to get the best cars, how to find the best races and how to get all the best parts for your car.'
This is a significant shift from the original Underground, which presented the illusion of a coherent city but was really just a series of interconnecting tracks. NFSU2's go-anywhere urban sprawl is three times the size of the original, with five distinct neighbourhoods to unlock and a much wider variety of race types. 'We're making sure this is a proper sequel and not just a kind of 'Underground 1.5',' says Chuck.
The core aim of the game is to grow and develop your reputation as a street racer, earning new parts and upgrades along the way to hot up your ride and hopefully impress some chicks. This time, the number of potential car modifications has been massively expanded, and now embraces performance tuning as well as visual changes. More licensed cars will be on offer, but the selection of car types has also been broadened far beyond the traditional Hondas and Toyotas. 'We're trying to anticipate where the tuner scene might be in a couple of years, not just follow what's already out there,' claims Chuck.
New game modes are also promised, though these are being kept under wraps in case they're nicked by the competition. What Chuck can tell us is that the variety of driving styles is set to expand and change as the city opens up, with short, technical races in the inner areas makingway for longer, open races in the surrounding hills. A freeway system run around the entire length of the world, and Chuck is particularly excited by the prospect of LA-style spaghetti junction; 'I didn't think this was going to be very cool, but it's insane when you see it. I about messed myself.' Ahem.
With no pedestrians, cops or guns, NFSU2 is not out to beat GTA - but it is taking cues from it, as well as building on its own heritage. It's an intriguing prospect we're looking forward to.